SOURCE CODE: Uize.Widget.SlideShow.AutoAdvance

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/*______________
|       ______  |   U I Z E    J A V A S C R I P T    F R A M E W O R K
|     /      /  |   ---------------------------------------------------
|    /    O /   |    MODULE : Uize.Widget.SlideShow.AutoAdvance Class
|   /    / /    |
|  /    / /  /| |    ONLINE : http://uize.com
| /____/ /__/_| | COPYRIGHT : (c)2006-2014 UIZE
|          /___ |   LICENSE : Available under MIT License or GNU General Public License
|_______________|             http://uize.com/license.html
*/

/* Module Meta Data
  type: Class
  importance: 3
  codeCompleteness: 100
  docCompleteness: 2
*/

/*?
  Introduction
    The =Uize.Widget.SlideShow.AutoAdvance= extends its superclass by adding a configurable auto-advance behavior so that user interaction is not necesary.

    *DEVELOPERS:* `Chris van Rensburg`
*/

Uize.module ({
  name:'Uize.Widget.SlideShow.AutoAdvance',
  required:'Uize.Widget.Button',
  builder:function (_superclass) {
    'use strict';

    /*** Private Instance Methods ***/
      function _clearAutoAdvanceTimeout (m) {
        if (m._autoAdvanceTimeout) {
          clearTimeout (m._autoAdvanceTimeout);
          m._autoAdvanceTimeout = null;
        }
      }

      function _clearResumeTimeout (m) {
        if (m._resumeTimeout) {
          clearTimeout (m._resumeTimeout);
          m._resumeTimeout = null;
        }
      }

      function _autoAdvance (m) {
        _clearAutoAdvanceTimeout (m);
        m.advance (1);
      }

    return _superclass.subclass ({
      omegastructor:function () {
        var m = this;

        /*** make play button ***/
          m._play = m.addChild (
            'play',
            Uize.Widget.Button,
            {
              action:function () {m.toggle ('playing')},
              playing:m._playing
            }
          );

        /*** pause auto-advance if the user interacts with the slideshow ***/
          function _handleButtonClick (_buttonName) {
            m.children [_buttonName].wire (
              'Click',function () {m._playing && m.stopThenResume ()}
            );
          }
          _handleButtonClick ('previous');
          _handleButtonClick ('next');
          _handleButtonClick ('first');
          _handleButtonClick ('last');
      },

      instanceMethods:{
        wipeDone:function () {
          var m = this;
          if (m._playing) {
            _clearAutoAdvanceTimeout (m);
            m._autoAdvanceTimeout = setTimeout (function () {_autoAdvance (m)},m._interSlideTime);
          }
        },

        stopThenResume:function () {
          var m = this;
          m.set ({_playing:false});
          m._resumeTimeout = setTimeout (function () {m.set ({_playing:true})},m._idleResumeTime);
        }
      },

      stateProperties:{
        _idleResumeTime:{
          name:'idleResumeTime',
          value:1000
        },
        _interSlideTime:{
          name:'interSlideTime',
          value:4000
        },
        _playing:{
          name:'playing',
          onChange:function () {
            var m = this;
            if (m._playing) {
            if (m._interSlideTime && m._interSlideTime < 0) {
              m.set({ playing: false });
            } else {
              _clearResumeTimeout (m);
              _clearAutoAdvanceTimeout (m);
              m._autoAdvanceTimeout = setTimeout (function () {_autoAdvance (m)},m._interSlideTime);
            }
            } else {
              _clearAutoAdvanceTimeout (m);
              _clearResumeTimeout (m);
            }
            m._play && m._play.set ({playing:m._playing});
          },
          value:false
        }
      }
    });
  }
});